| 
  
 QUALCOMM 3D solutions and next generation platforms
 
 
 
   Part I: QUALCOMM 3D solutions and next generation platforms
 Part II: Programming OpenGL ES in a Brew environment
 
 [Abstract]
 Details on developing OpenGL ES games and/or applications for handsets using Qualcomm platforms. The next generation Qualcomm platforms using OpenGL ES will be discussed as well.Learn how to program OpenGL ES using the Qualcomm BREW environment. Details on the OpenGL ES interfaces and some tips and tricks on using BREW OpenGL ES APIs with ATI hardware will be covered.
 
 
  
  Dave Durnil Software Manager, Qualcomm
 Game Developer Program/3D apps research
 durnild@qualcomm.com
 
 
 
 
 |